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Origins (Original Hoplo)
Modified on: Thu, 7 Dec, 2017 at 1:40 PM
Are abilities like Toss or Propel usable in addition to movement?
They are used during the move phase and can be used before, during or after movement.
Did you find it helpful?
Can I use the ability "Trident's Call" the turn I pick it up or do I have to wait until the next movement phase?
Does "Propel" prevent launching an already-moved unit?
When using the swap skill, do you only swap with opposing units?
Would the Roman Psiloi (with the swap ability and movement of 3 hexes) be able to swap with another unit and then ALSO be able to make a 3 hex run on the same turn?
Q: When can I use an Ability?
Does the ability "cover" also affect units that are deployed in a hex within the attacking range of a unit with this ability or is it only for units moving into such a hex?
Regarding Atlantis solo trials yellow die (Take Charge): Champion is placed adjacent to weakest unit and alt atk. But Gadir doesn't have an alt atk. Does he use his basic?
On the turn I deploy a friendly unit with" Shove", can I Shove one of my own units... in essence getting a free one-hex move on the turn I deployed?
Regarding Atlantis solo trials yellow die (Take Charge): What happens when the board rolls a hit on the yellow die for its AI script ("Take Charge") and Gadir is not holding the spear?
Can Abilities be used on inner deployment hexes?